What the papers we've read for Theme 5 have in common
If Russell
could have his saying, he'd probably say that they are sense-data based
studies.
That is,
they try to explore the way humans can interpret signals from electronic
equipment.
Another
more relevant term for this, Human-Computer-Interaction.
I see some
fundamental problems with the usefulness of both these research papers.
The
prototyping and ideas are based on currently available technology at that time.
These
papers were published 2008-2009 and much has happened since then.
Knowing
this, the research can still partially be useful for further studies.
Comics, Robots, Fashion and Programming:
outlining the concept of actDresses by Fernaeus and Jacobsson.
Reflect on
the key points and what you learnt by reading the text.
The key
idea was to use sign language to program or change functionality of electronic
products by "dressing them up" with other items that symbolize a
function.
The
technology used for prototyping is rfid, is found in toys, price tags, key
cards and road tolls.
It's a cheap
and simple technology that can be easily integrated in almost any object, so
it's very suitable for this concept.
As I indicated
in the introduction, I find the concept obsolete.
I will make
the assumption that most people that can afford a Roomba vacuum cleaner (I have
one), also can afford a tablet or smartphone (I can).
The
ActDress concept in its current form is suitable for toys and cheap products.
But for more sophisticated items it seems impractical to have to dress things
up. Since smartphones, computers or tablets normally can't read rfid, I'd make
use of other available wireless technology such as WiFi or Bluetooth.
If further
developed, ActDress could be an interesting technology for wireless mobile
devices as symbols still can be used and presented on a screen as icons or
graphical instructions. In fact, it's already here.
A visual
programming language for my robot vacuum cleaner could easily be made available
as an app for my tablet. I wouldn't need a special remote for the robot, there
would be no need to add a display, or to dress it up.
![]() |
| FooFoo the Were-Rabbit costume for Roomba |
Check the video: "Programming"
that might be feasible for home appliances in a near future, we already have
the technology in gaming consoles.
Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration by Li et al 2008.
I think
that this was an interesting conceptual proof even though I'm not very
interested in football.
Today 2013,
we can easily watch a full football game on a smartphone or tablet. However,
the main idea with this paper was
to be able
to get the information while the phone is in ones pocket. I'm not certain of
why this would be a good idea.
Even though
I find the concept mostly obsolete, it gave me an idea that could probably be
implemented and commercialized.
1. How can
media technologies be
evaluated?
One good
way is to present a prototype to a small test group (qualitative).
Or in some
cases questionnaires like we saw in theme 4 could be suitable (quantitative).
2. What
role will prototypes play in research? +
3. Why
could it be necessary to develop a proof of concept prototype? +
5. How can
design research be communicated/presented?
Prototypes
serve an important role in research. They can be used as a proof-of-concept and
to illustrate the theory.
I can give
you some examples from real life. I've been working for a while in a company
that develops, manufactures, sells and supports advanced machines.
These
machines consist of hardware: Mechanics and electronics, and various software.
Added to this, there is the concept of process knowledge (proper usage).
Whith a
prototype, it is possible explain to and discuss the final product with other
stakeholders. As a researcher or developer, you can get great feedback from
other experts, sales, service and customers.
When I've
been involved in such presentations/discussions, we usually sit down in a
meeting room, look at a presentation or physical prototype, write
comments/ideas on post-its and then the research either continues or it is
decided that
the product
is ready for development or the waste-bin.
Research and development go hand in hand. After the concept has been approved, a development project can be started to realize the product.
![]() |
| The process of evaluating a prototype at my job. |
Research and development go hand in hand. After the concept has been approved, a development project can be started to realize the product.
4. What are
characteristics and limitations of prototypes?
Prototypes
often lack full functionality of the thought of final product. For instance, to
demonstrate visual design, an object may be created that lacks the actual
function of
the final product. The other way around, a prototype that demonstrates a
function may lack appealing design and may not be made out of the same material
or with the same methods
of
manufacturing (can apply to both physical objects and code).
Normally
during research and development, there is a need to manufacture several
prototypes of varying design to evaluate which one will have the correct
function, quality and cost of manufacturing.
Sometimes
prototypes can actually be of better quality than the finished product, simply
because of cost of production.


Very well written! I enjoyed reading your post!
SvaraRaderaI liked the video clip with the remote control app for the Roomba, and the super-NOT-enthusiastic German robot-dudes.
However I do not agree with you on this topic being obsolete. I would really enjoy having mood stickers on my Roomba, and watching it being annoyed or shy. That would make my cleaning day more fun! On the other hand I would even more enjoy the Roomba not breaking down due to cat hair in its rotational parts.
You clearly have a good understanding of the design process and prototype production and evaluation. Well done!
Hej Jenny! I'm glad you liked it! Yes, it's like that every time you have an idea these days, if you google it or check YouTube, there's usually somebody who's already done it ahead of you. There are many hacks for the Roomba and this is one way of controlling it. What I was trying to say with my critique was that today, the idea of the "physical" programming actDress is probably suitable for toys and "cheaper" products such as the "Pleo" robot-dinosaur toy (although I've checked and it costs about 2000 SEK which is about the same price as a Roomba). But anyway, my main idea was that a more modern way of sign based programming would probably be more convenient in a virtual form rather than in a physical form, that's why I argued that the programming/control should be done from a smartphone or tablet. However I agree with you that in some way it would be nicer to actually see the "reaction" of the device when dressing it up in different outfits, but really, what's the practical use? I just wish my Roomba could stop being suicidal and trying to kill itself under the bathtub every time I activate it. Is there an actDress for happiness?
SvaraRaderaHi Andreas, i would not say the concept is obsolete but just as you i'm a bit unsure about this way of visual programming as the ActDresses concept uses. As you propose it feels like the concept fits well with for example toys and i think it could be very nice for children to use on their dolls or something. We saw the example with the dino in the paper, which feels like a typical usage of this concept. I'm more unsure about the example with the vacuum cleaner and i think you propose an interesting solution with using your tablet or mobile phone instead.
SvaraRaderaJust as Jenny says, you seem to have good knowledge about research design and i like that you make use of your own experiences in your reflecting.