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torsdag 19 december 2013
Post-Theme 6: Qualitative and case study research
This last week we had two seminars for discussing Theme 6.
On Monday the topic was Qualitative research and on Wednesday we discussed case study research.
I could relate to the type of focus groups I have participated in myself when attending a few different commercial marketing research sessions.
However the implementation of focus groups may vary between research projects, groups may be small or large and so on.
Focus groups as a research method can be used to gain understanding about a wide range of views in detail, and perhaps also get a collected
view when the group reaches consensus, by letting participants freely discuss a matter.
This makes it possible to obtain more answers than for example a strictly formed questionnaire could.
On the negative side, there's a risk that someone in the group takes over the discussion.
In order to gain some deeper understanding, I've read through this article Focus Group Methodology: Introduction and history
It includes a few examples, for instance one from a marketing research by the Coca-Cola Company,
on how a marketing disaster could have been prevented, had they only listened to the participants of the focus group in research performed prior to the launch of the new product.
It further suggests that focus group study is suitable for health and social science researchers. Media technology research is often on the subject social media and human-computer interaction and
is therefore closely connected with the above, making focus groups suitable for our field as well.
It brings up some further negative sides of focus groups:
We added the qualitative research paper that I had chosen "Perceived connections between information and communication technology use and mental symptoms among young adults-a qualitative study" to the course wiki.
it was a very good match to the description by Eisenhardt in Building Theories from Case Study Research which I in preparation for this theme. It was great to get examples of different applications of the case study.
I realized that I had tried to explain the case study method only from the perspective of the literature study paper I had chosen, and to get some more general insight, I've also read through this (unpublished) paper on the subject from University of Texas by S. Soy.
She uses multiple sources to present the case study method and I think that this article could be a good resource for anyone who wants to engage in this type of research for their master thesis.
Even though I didn't actually learn many new facts from reading this after having read Eisenhardt and discussed it, it still confirms the conclusions we came to during the seminar. And it's naturally
always good to find multiple sources for information, something we should all understand by now.
So perhaps this short diplomatic summary of the case study method would be in place
They are complex because they are useful.
Our group gave the first contribution to the description of what a case study is on the course wiki.
It must have been great since it's hardly been changed by the following groups?
It has been an interesting trip from Plato to modern research methodology and the knowledge I've gained from this course will certainly be put to use when it's time to do my master thesis. I want to thank everyone for the discussions around the many papers we've all read.
On Monday the topic was Qualitative research and on Wednesday we discussed case study research.
Monday seminar
When discussing qualitative methodology, we talked about focus groups which I found interesting since I hadn't actually read any research paper that used this method.I could relate to the type of focus groups I have participated in myself when attending a few different commercial marketing research sessions.
However the implementation of focus groups may vary between research projects, groups may be small or large and so on.
Focus groups as a research method can be used to gain understanding about a wide range of views in detail, and perhaps also get a collected
view when the group reaches consensus, by letting participants freely discuss a matter.
This makes it possible to obtain more answers than for example a strictly formed questionnaire could.
On the negative side, there's a risk that someone in the group takes over the discussion.
In order to gain some deeper understanding, I've read through this article Focus Group Methodology: Introduction and history
It includes a few examples, for instance one from a marketing research by the Coca-Cola Company,
on how a marketing disaster could have been prevented, had they only listened to the participants of the focus group in research performed prior to the launch of the new product.
It further suggests that focus group study is suitable for health and social science researchers. Media technology research is often on the subject social media and human-computer interaction and
is therefore closely connected with the above, making focus groups suitable for our field as well.
It brings up some further negative sides of focus groups:
- In some cases, the discussion may not go deep enough
- All participants may not actively take part in the discussion
- Some topics are not suitable to discuss in this way
We added the qualitative research paper that I had chosen "Perceived connections between information and communication technology use and mental symptoms among young adults-a qualitative study" to the course wiki.
Wednesday seminar
This is where I got a clearer picture what defines a case study, and I understand that the research paper which was basically a literature study is somewhat different to the empirical case study, still,it was a very good match to the description by Eisenhardt in Building Theories from Case Study Research which I in preparation for this theme. It was great to get examples of different applications of the case study.
I realized that I had tried to explain the case study method only from the perspective of the literature study paper I had chosen, and to get some more general insight, I've also read through this (unpublished) paper on the subject from University of Texas by S. Soy.
She uses multiple sources to present the case study method and I think that this article could be a good resource for anyone who wants to engage in this type of research for their master thesis.
Even though I didn't actually learn many new facts from reading this after having read Eisenhardt and discussed it, it still confirms the conclusions we came to during the seminar. And it's naturally
always good to find multiple sources for information, something we should all understand by now.
So perhaps this short diplomatic summary of the case study method would be in place
They are complex because they are useful.
- Multiple sources of data
- Multiple cases
- Large amounts of data to analyze
Our group gave the first contribution to the description of what a case study is on the course wiki.
It must have been great since it's hardly been changed by the following groups?
Final word
It has been an interesting trip from Plato to modern research methodology and the knowledge I've gained from this course will certainly be put to use when it's time to do my master thesis. I want to thank everyone for the discussions around the many papers we've all read.
fredag 13 december 2013
Pre-Theme 6: Qualitative and case study research
Qualitative study
Perceived connections between information and communication technology use and mental symptoms among young adults - a qualitative study by Thomée et al. BMC Public Health, IF 2.08.
- Which qualitative method or methods are used in the paper? Which are the benefits and limitations of using these methods?
- What did you learn about qualitative methods from reading the paper?
How data in a qualitative study is sorted out based on, in this case, by high ICT use and then categorized. Then these categories were compared and sorted and a model developed. The single quotes from individuals really tell a lot, however a problem is that it's a perception perhaps not always representative of the whole study group.
- Which are the main methodological problems of the study? How could the use of the qualitative method or methods have been improved?
- Briefly explain to a first year university student what a case study is.
According to what Eisenhardt writes in "Building Theories from Case Study Research", a case study is a research method that can include references to both quantitative and qualitative research. It can include quantitative research as means of evidence, and as protection against false conclusions from qualitative data. It normally also includes the richness of qualitative description to enable the construction of new theories and to explain the collected quantitative data.
A case study may include cases either randomly or orderly. The goal is to include samples of theories which can strengthen the new theory. During the research process, the case study may change data collection methods, since the goal is not to summarize observational data but to learn as much as possible from each case. In the paper this is referred to as "Controlled opportunism".
The method may be useful when little is known about a phenomenon, when ideas around it are in conflict witch each other or with common sense.
- Use the "Process of Building Theory from Case Study Research" (Eisenhardt, summarized in Table 1) to analyze the strengths and weaknesses of your selected paper.
Strategies for designing
effective psychotherapeutic gaming interventions for children and adolescents by Goh et. al. from the journal
Computers in Human Behavior, IF 2.067.
-
Getting started-
Mental
health professionals would like to use computer games as treatment to mental illness
in children. However, there's little evidence if the effectiveness of this
method, explained with references to quantitative studies of mental health
conditions in children.
-
Method-
The paper
reviews computer gaming literature of
"specified population" found by searching online databases. They
have added articles and books of interested when "stumbled
upon". A method described by Eisenhardt.
-
Goal
Create guidelines
and strategies for psychotherapeutic game design.
It's
explained that even though CBT has been successful, new methods should be
explored, and children are comfortable using ICT.
-
Enfolding Literature-
The paper
compares contradicting studies of how computer games affect the mental state. Like described by Eisenhardt.
It chooses to promote the positive theory, which indicates that games can be
used as psychotherapeutic tools if correctly designed.
There's a discussion about strengths and weaknesses of games with the
weaknesses being addiction and increased aggressiveness. All is backed up by
references.
-
Analyzing Data-
The authors bring up example studies on behaviour and computer games,
most seem to be qualitative.
Ideas of good game design are presented with references. One problem
found is that more boys than girls play computer games and there's no research
that can point out the exact reason. I see a potential problem of the resulting
theory due to this.
-
Games can't replace psychiatrists, but can be a good complement to
traditional methods.
The scope is narrowed towards the end by declaring that focus is not on successful treatment, but rather on acceptance of the game by the user.
-
The scope is narrowed towards the end by declaring that focus is not on successful treatment, but rather on acceptance of the game by the user.
-
The paper highlights
important points for game development
- Reinforcement of behaviours
- Motivation, example:
- Challenge
- Realism
Further research will be needed to actually come up with
what type of game to develop.
Some types of source studies have only been qualitative and cannot be
generalized and they're lacking quantitative sources too.
This "opportunistic" research method concludes that it relies on sources that do not exist yet, I suppose the positive side of that is that it's basically a suggestion to further research.
This "opportunistic" research method concludes that it relies on sources that do not exist yet, I suppose the positive side of that is that it's basically a suggestion to further research.
I found this to be a very interesting study. Computer games could be a very effective tools in the success of methods like CBT and for learning difficulties. Imagine if science reports were part of a cool game...
onsdag 11 december 2013
Post-Theme 5: Design research
Reflections on today's lectures for theme 5
First out was with Ylva Ferneaus with the topic Qualitative methods.
We discussed the paper Ferneaus and Jacobsson. Questions were asked and conclusions were: Statistics could have made the paper more complete, but it was not a problem that there was no user study, it was not part of the scope of the paper. What made this project into research was that it was based on previous research and presented something new.
Ylva presented her own research philosophy which I found interesting:
Knowledge = Things taken notice of, caught attention
Research = Taking notice of something new + sharing it
Sharing knowledge = Getting others to take notice
I also found her description of a typical research process good:
1. You think everyone else has missed something
2. You check it up (literature, design explorations, reality)
3. You take notice (sometimes with surprise)
4. You convince them (text+images+diagrams+designs)
5. They accept it (publish, take notice, quote)
Even though I gave it critique in my last post, I realize now that this paper probably was a decent example of conceptual research.
Next was Haibo Li with an inspirational lecture on the topic Design Research.
The process of coming up with ideas
Firstly, it's important to filter ideas out, to find the best one(s). One might want to consider things like:- Does it address a real problem?
- Appeal to market?
- Is the timing right?
- Will we be good at it? (or will we be eaten by the bear?)
Secondly, is the idea valid? Li gave an example of a bear chasing two people. Was the idea to outrun the bear? No, impossible. One person had to outrun the other to survive. Survival of the fittest. Typical business-thinking.
Evaluate the idea. Do some research. I suppose this is where we could apply conceptual research, in combination with quantitative or qualitative.
Communicate the idea
A good way to find a great idea is to think like a business-person and come up with statistics that can sell the idea. Li also gave an example on how to convince us about an idea by laying out facts, and the point here was that we need to make use of mathematics.
Li's theory, which I also liked:
"If you want to become famous, solve the problem. If you want to be great, define the problem."
Problem solvingLi talked about how to define and solve a problem.
Here I might add some of my own work experience, not from research, but from troubleshooting products that were the result of research and development. Communication with people can be very difficult. In many cases, a problem might not be well defined, and you could find yourself pulling out your hair over a problem that is not correctly defined. Even for after-market service, small research projects can be necessary to actually find the root cause problem!
Li also said "Don't trust yourself." I agree and would add, don't trust anyone. Others will steal your ideas!
I also enjoyed some of the examples of great ideas, such as Vimio and Li's company Wawo.
Like I discovered and wrote about in Pre-Theme 4: Quantitative research, Li explained how Analysis of Variance (ANOVA) is a great method of analyzing and presenting statistics to convince people of a concept. It enables a scientific conclusion to be presented from charts, by comparing variability within groups and with variability in other groups.
Examples
1-way ANOVA: Does caffeine increase productivity of rats?2-way ANOVA: How does toy colours affect satisfaction in children, and depending on gender?
Both Ferneaus and Li brought up the problem of technology obsoletion, a critique I included in my Pre-Theme 5-post.
Lastly, I stumbled across this article about Nobel prize winner Randy Schekman who wants to boycott the top science journals.
Schekman calls Impact Factor a "toxic influence". Oh well, I better start looking for two science papers for theme 6 with minimum IF of 1.
torsdag 5 december 2013
Pre-Theme 5: Design research
What the papers we've read for Theme 5 have in common
If Russell
could have his saying, he'd probably say that they are sense-data based
studies.
That is,
they try to explore the way humans can interpret signals from electronic
equipment.
Another
more relevant term for this, Human-Computer-Interaction.
I see some
fundamental problems with the usefulness of both these research papers.
The
prototyping and ideas are based on currently available technology at that time.
These
papers were published 2008-2009 and much has happened since then.
Knowing
this, the research can still partially be useful for further studies.
Comics, Robots, Fashion and Programming:
outlining the concept of actDresses by Fernaeus and Jacobsson.
Reflect on
the key points and what you learnt by reading the text.
The key
idea was to use sign language to program or change functionality of electronic
products by "dressing them up" with other items that symbolize a
function.
The
technology used for prototyping is rfid, is found in toys, price tags, key
cards and road tolls.
It's a cheap
and simple technology that can be easily integrated in almost any object, so
it's very suitable for this concept.
As I indicated
in the introduction, I find the concept obsolete.
I will make
the assumption that most people that can afford a Roomba vacuum cleaner (I have
one), also can afford a tablet or smartphone (I can).
The
ActDress concept in its current form is suitable for toys and cheap products.
But for more sophisticated items it seems impractical to have to dress things
up. Since smartphones, computers or tablets normally can't read rfid, I'd make
use of other available wireless technology such as WiFi or Bluetooth.
If further
developed, ActDress could be an interesting technology for wireless mobile
devices as symbols still can be used and presented on a screen as icons or
graphical instructions. In fact, it's already here.
A visual
programming language for my robot vacuum cleaner could easily be made available
as an app for my tablet. I wouldn't need a special remote for the robot, there
would be no need to add a display, or to dress it up.
![]() |
| FooFoo the Were-Rabbit costume for Roomba |
Check the video: "Programming"
that might be feasible for home appliances in a near future, we already have
the technology in gaming consoles.
Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration by Li et al 2008.
I think
that this was an interesting conceptual proof even though I'm not very
interested in football.
Today 2013,
we can easily watch a full football game on a smartphone or tablet. However,
the main idea with this paper was
to be able
to get the information while the phone is in ones pocket. I'm not certain of
why this would be a good idea.
Even though
I find the concept mostly obsolete, it gave me an idea that could probably be
implemented and commercialized.
1. How can
media technologies be
evaluated?
One good
way is to present a prototype to a small test group (qualitative).
Or in some
cases questionnaires like we saw in theme 4 could be suitable (quantitative).
2. What
role will prototypes play in research? +
3. Why
could it be necessary to develop a proof of concept prototype? +
5. How can
design research be communicated/presented?
Prototypes
serve an important role in research. They can be used as a proof-of-concept and
to illustrate the theory.
I can give
you some examples from real life. I've been working for a while in a company
that develops, manufactures, sells and supports advanced machines.
These
machines consist of hardware: Mechanics and electronics, and various software.
Added to this, there is the concept of process knowledge (proper usage).
Whith a
prototype, it is possible explain to and discuss the final product with other
stakeholders. As a researcher or developer, you can get great feedback from
other experts, sales, service and customers.
When I've
been involved in such presentations/discussions, we usually sit down in a
meeting room, look at a presentation or physical prototype, write
comments/ideas on post-its and then the research either continues or it is
decided that
the product
is ready for development or the waste-bin.
Research and development go hand in hand. After the concept has been approved, a development project can be started to realize the product.
![]() |
| The process of evaluating a prototype at my job. |
Research and development go hand in hand. After the concept has been approved, a development project can be started to realize the product.
4. What are
characteristics and limitations of prototypes?
Prototypes
often lack full functionality of the thought of final product. For instance, to
demonstrate visual design, an object may be created that lacks the actual
function of
the final product. The other way around, a prototype that demonstrates a
function may lack appealing design and may not be made out of the same material
or with the same methods
of
manufacturing (can apply to both physical objects and code).
Normally
during research and development, there is a need to manufacture several
prototypes of varying design to evaluate which one will have the correct
function, quality and cost of manufacturing.
Sometimes
prototypes can actually be of better quality than the finished product, simply
because of cost of production.
onsdag 4 december 2013
Post-Theme 4: Quantitative research
For this theme, I've read Bälter et al's paper which I (with my current experience) found to be an excellent example of a quantitative research design.
Then I selected and read another research paper, Information sharing on social media sites by Osatuyi, using a quantitative method as well. It was similar in the way that it used
a web questionnaire. Read all about it in the previous post.
After reading these I basically felt that I what I'd learnt was that I need to learn more about research methods and statistics.
During Monday's seminar with Hrastinski we discussed methods used in the selected papers.
Further, all groups made a flow-chart of the method used in the respective paper.
Our group chose Measuring Mobile Phone Use: Self-Report Versus Log Data by Boase and Ling, perhaps because two in the group had read it.
One amusing part was that they had interpreted it differently, which lead to an interesting discussion in the group.
Honestly I think that none of the flowcharts were fantastic. They were either unreadable or a bit confusing.
Still, flowcharts in general are very nice and useful when designing and presenting a process/method. Perhaps we all need to learn more about creating flow-charts for scientific research methods.
Today's seminar (Wednesday) with Olle Bälter was interesting. He arranged a competition style seminar to encourage us to find
advantages/disadvantages with quantitative and qualitative research methods. This was a fun arrangement, and I learnt about the topic even though my team finished last.
The only minor downside of this was that we didn't have time to take complete notes about the advantages/disadvantages.
On the topic of questionnaires, Bälter explained with some good examples what traps one might fall into while designing the questions.
I'll be sure to avoid ambiguous questions and negations when it's time for me to design one.
I understood that it's of great importance to evaluate the questionnaire before "release", or else the questions might be misinterpreted
and answered incorrectly. But what I found most interesting was the fact that successful questionnaires make use of our brains' need for novelty and dopamine reward, explained in another context (of why we tend to over-consume)
by Nate Hagens in the book Fleeing Vesuvius. The example Bälter brought up was a questionnaire that immediately after submitting the answers, presented a result of interesting facts like BMI.
It just makes it more fun and worth wile to answer questions if you get a result in the end. However, as I pointed out in the last post, sometimes rewards seem to have little effect. In the paper by Osatuyi, the students that were
supposed to answer could get extra points towards their grades if the answered, still only 57% answered, so perhaps there has to be a combination of rewards.
Finally, here's an interesting example of an upcoming reward system for answering questionnaires from Google:
Answer surveys to receive play store credit with Google opinion rewards app
Then I selected and read another research paper, Information sharing on social media sites by Osatuyi, using a quantitative method as well. It was similar in the way that it used
a web questionnaire. Read all about it in the previous post.
After reading these I basically felt that I what I'd learnt was that I need to learn more about research methods and statistics.
During Monday's seminar with Hrastinski we discussed methods used in the selected papers.
Further, all groups made a flow-chart of the method used in the respective paper.
Our group chose Measuring Mobile Phone Use: Self-Report Versus Log Data by Boase and Ling, perhaps because two in the group had read it.
One amusing part was that they had interpreted it differently, which lead to an interesting discussion in the group.
Honestly I think that none of the flowcharts were fantastic. They were either unreadable or a bit confusing.
Still, flowcharts in general are very nice and useful when designing and presenting a process/method. Perhaps we all need to learn more about creating flow-charts for scientific research methods.
Today's seminar (Wednesday) with Olle Bälter was interesting. He arranged a competition style seminar to encourage us to find
advantages/disadvantages with quantitative and qualitative research methods. This was a fun arrangement, and I learnt about the topic even though my team finished last.
The only minor downside of this was that we didn't have time to take complete notes about the advantages/disadvantages.
On the topic of questionnaires, Bälter explained with some good examples what traps one might fall into while designing the questions.
I'll be sure to avoid ambiguous questions and negations when it's time for me to design one.
I understood that it's of great importance to evaluate the questionnaire before "release", or else the questions might be misinterpreted
and answered incorrectly. But what I found most interesting was the fact that successful questionnaires make use of our brains' need for novelty and dopamine reward, explained in another context (of why we tend to over-consume)
by Nate Hagens in the book Fleeing Vesuvius. The example Bälter brought up was a questionnaire that immediately after submitting the answers, presented a result of interesting facts like BMI.
It just makes it more fun and worth wile to answer questions if you get a result in the end. However, as I pointed out in the last post, sometimes rewards seem to have little effect. In the paper by Osatuyi, the students that were
supposed to answer could get extra points towards their grades if the answered, still only 57% answered, so perhaps there has to be a combination of rewards.
Finally, here's an interesting example of an upcoming reward system for answering questionnaires from Google:
Answer surveys to receive play store credit with Google opinion rewards app
fredag 29 november 2013
Pre-Theme 4: Quantitative research
Information sharing on social media sites
B. Osatuyi, from the journal Computers in Human Behavior, Impact Factor: 2.067.
Problem
Credibility with information shared on social media sites.Research design - quantitative methods
Data was collected using a web based survey with e-mail invitations. It was of exploratory type. 200 university students were e-mailed a link to the
survey. Only 114 students gave complete answers, even though
all participating students were rewarded extra points for their grades.
Five social media technologies were included:
- Social networking
- Micro-blogs
- Wikis
- Forums
- Blogs
The definition of each information type explored in
the paper is backed up by references to other studies.
The study used the following categories for
information:
- Personal (sensitive); health, relations
- Sensational; news, gossip, science
- Political; political discussions
- Casual; restaurant reviews etc
Chi-square test was used to analyze the results
regarding which media technology is used to share information. The appropriateness
of this method is explained by the ability of estimating if two variables are
independent. The Chi-square test needs an estimated value to be compared with the observed value. I did not find any such estimations in this paper.
The study also introduces a classification code that
the participants may use to indicate credibility of the shared information on
social media. It's on a scale between 1 and 14 and contains fourteen combinations
of the following credibility indicators:
- Link to other sources
- Topic of interest
- Embedded video
- Embedded audio
However, it does not include the familiarity factor. My immediate thought is that familiarity with the person
posting the information will affect the credibility quite a bit. I think they could have referenced such study. I found one research paper from University of
Alabama called " Factors and effects of information credibility" that could've been relevant. However that type of research might be of more qualitative nature.
Above methods
were used to reach the answer to their first question, "Does the
codification of information credibility vary across different social media
sites?"
The second to fifth questions were about if information
shared varies on different social media. The variance of the answers (ANOVA) seem
to have been analysed by calculating the degrees offreedom.
The analysis methods for these questions were the same. An example: the result of the first question in
this series was that there was no statistical difference on which social media
site people share personal information. I find myself at loss at criticizing the
method since I lack the proper knowledge about it.
Conclusion and What did I find and learn?
The conclusion from this survey was that there is a
difference between how people share information on social networking sites compared
to other social media sites. It also finds that people are careful with what
personal information they share. The researchers argue that organizations may
use this to better engage their customers.
I think that they could have found a way to contact a
larger initial group of potential participants since not many answer surveys. From personal experience, I will often not participate
if not interested. Maybe this is a weakness of the method, only very motivated people will participate.
Though they seem appropriate, for me it was a bit
difficult to analyze the statistical methods due to limited knowledge of statistics.
I had to look up the basics of ANOVA, Chi-squared test and degrees-of-freedom, but would still
benefit from attending a statistics course.
Physical activity, stress, and self-reported upper respiratory tract infection
Bälter et al.Problem and Background
Many seek medical
attention due to common cold and influenza (URTI). The research focused on investigating the
relation between URTI, physical activity and stress.
Previous studies of similar
nature have been more qualitative and focused on smaller groups of athletes.
Research design
The study used a population-based
prospective cohort method where about 1500 random participants were selected.
For the quantitative data
collection, it used an adaptive web questionnaire, with E-mail
reminders. It summarized the collected data from various questions, about
health and lifestyle, automatically into points on MET-hour and Perceived
Stress-scales, where MET is the rate of energy consumption.
The MET-hours were multiplied with reported hours spent on certain
activities by questionnaire participants. There's a clear
definition of how stress was measured with the PSS-scale.
Follow up questions on
influenza-vaccine and allergies to rule out symptoms not related to URTI at the
end of the data collection phase.
A clear diagram shows
selection and filtering of random participants in for study. Nice tables are
presented of the collected multi-variable data. Incomplete results were not
used.
Discussion and Conclusion
The conclusion from the analysis was that physical
activity lowers the risk of URTI for both sexes. It also states that highly
stressed men benefit the most from physical activity. The study could confirm
findings from other similar research regarding the relation between physical
activity and URTI, except for one study example where the test group consisted
of professional athletes. It could however not clearly confirm an overall
relation between stress and URTI despite attempts to exclude/select parts of
the data to make it fit previous findings. Though there was apparently a
stronger relation between stress and URTI in men, perhaps because the way men
react to stressful situations.
I think that they satisfactory discuss weak points in
the data and explain why it probably does
not affect the overall result. The conclusions can be useful in further
studies, and as a resource in informing the public about exercise, illness and stress. I think that this was an excellent report and the
scope is wide enough, I wouldn't change anything really.
From reading the research by
Bälter, it seems that it's easier to get a result that represents the majority if
a large and random group is studied. If the subject group is too small, the
result may not be representative. Also, occurrence of phenomena may be missed
out due to the focus on testing a hypothesis rather than producing one.
Since the qualitative study selects a smaller group to
study, it can give a clear and detailed
description on an individual and specific level. It can, as
opposed to a quantitative study, react and change focus based on findings
during the study. However, collection of data might be more difficult and takes
more time, the results might not be applicable to other groups, and the result could be influenced by the
researchers subjectivity.
References
University of South Alabama 2013,
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